The Kingdom of Raran
The Kingdom of Raran is ably led by the Knight Commander of the Shield, King Bernal Raran IV, of the Raran Royal Line. Striving always to better the lives of his people, the King works tirelessly to defend them against the depravity and evil of Nephidia. The Kingdom is made up primarily of the City of Raran, Netal the City of Trade, New Halleh, and Miner’s Rest. Old Halleh once was part of the Kingdom, but has lain in ruins since the last awakening of Askoni, who utterly destroyed it.

CASTLE & CITY OF RARAN
The City of Raran is an enormous city surrounding the Palace of Raran on the eastern shores of the Bay of Shalla. The City is a hotbed of mercantile activity and as such the various Guilds are constantly at odds with each other over pricing and supply issues. This does cause a general uproar during the King’s Open Forum once a month, but all in all the issues are generally handled peaceably. Of late an unknown element has begun working in South Raran, a criminal element that has begun to cause major concerns for the King and the city watch alike.
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Leadership –King Bernal Raran IV is King of Raran.
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Population – 2.5 Million citizens, plus some 20,000 Troops, and an addition 5,000 members of the Royal Navy.
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Shops – Full.
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Defense – There are roughly 20,000 troops stationed in Warrior’s Keep led by Knight Captain Croman Mac’Dillon (HM; LG; Knight 12, Cavalier 2). Additionally, there are 2,000 guardsmen that are stationed at the Palace itself. Lastly, Raran is the home of the Royal Navy, with dozens of ships all led by Admiral Yila Oolak (½ OrcM; NG; Fighter 4; Rogue 10). Many were initially nervous about his appointment, but none can deny is brilliance on the sea.
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Local Lore – It is said that the City of Raran is in fact built upon the bones of an older civilization. None living knows who these people may have been, with the possible exception of the Elves of Illustus, but it is known that from time to time construction workers will discover a hitherto unknown tunnel complex while digging to lay the foundation for a new building. The extent of these tunnels is unknown, but it is said to be the haven of the Shadow Children, the thieves’ guild that has been a thorn in the side of the King for decades. Also, as the King’s wife died in childbirth decades ago, and there are no known heirs to the throne, rumors persist of bastard children from the King’s younger days that wait in the wings to begin a civil war upon the King’s demise. This could simply be the idle chatter of the peasants, but then again… truth could exist in these rumors.

NETAL
The City of Netal has undergone an economic boom over the course of the last generation due to the able management by Constable Herra. Her streamlining of taxation and the standardization of prices has allowed the people to prosper, even if the Guilds do not like it. Because of the obvious benefits she has instilled, King Bernal is contemplating doing the same.
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Leadership – Lord Marcon Talonstrike and answers to King Bernal Raran IV.
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Population – 14,000 citizens and family members, plus an additional 2,500 troops and 2,000 members of the Royal Navy.
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Shops – Full.
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Defense – Netal is defended by 2,500 troops led by Captain Illissana (HF; NG; Fighter 9), as well as a standing Navy of 13 ships, led by Rear Admiral Dalik Thax (HM; NG; Rogue 7).
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Local Lore – Netal sits upon an important economic shipping lane, frequented by merchant ships plying the waters from Vec’Tilo to the Dragon Isles and beyond. As such it is the unloading point for the vast majority of the imported goods to the Kingdom. The City Watch is constantly at odds with the Shadow Children here in Netal, trading blood for blood most nights of the year.

NEW HALLEH
New Halleh is a new city built within the last two generations. As such it is still just getting its feet under it, but is being hampered by the conflicts that have plagued the lands for generations. Nephidia is fond of sending ships to harass the city’s merchant fleets, and have landed troops east of the city numerous times in order to stage operations against the Kingdom.
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Leadership – Lady Helena Walvis and answers to King Bernal Raran IV.
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Population – Some 3,000 citizens and family, plus an addition 2,500 troops permanently stationed there.
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Shops – Average. Poor during winter months.
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Defense – 2,500 troops ably led by Captain Haveth Mon (HM; NG; Fighter 8).
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Local Lore – The new city of New Halleh is a fledgling town dominated by three structures. The first is the Lady’s Manor, the fortified keep of Lady Walvis herself. The second is the Enchanter’s Seminary, a school of mages and sorcerers that train those both capable of wielding magic, and can pay the 1000gp entry fee. Lastly, situated approximately two days ride north upon a high cliff face but still clearly visible by citizens, is the Keep of the Vacant Lord. This Keep is rumored to be the final resting place of an ancient king that once ruled over these lands, long before the current inhabitants came to these shores. Recently the Divine Heroes of Light entered the Keep, clearing much of it and destroying the primary evil that lay within it. However, their efforts proved fruitless as they failed to discover the many underground tunnels that riddle the mountain in the area, harboring tribe of Goblinoids that have taken over the Keep.

MINER'S REST
Miner’s Rest is a small mining community that has arisen near the silver mines that give the Kingdom its wealth. Ingots are mined and smelted into bars before shipment to Netal and finally onward to other ports and kingdoms. Miner’s Rest is a town of 400 miners, supplemented by their families and a large contingent of troops there to protect them from Nephidian influence and harassment.
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Leadership – Lord Tilan Axebearer and answers to King Bernal Raran IV.
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Population – 640 Miners and Family members, 1000 Troops year round. 1640 total.
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Shops – Minimal. Average during shipping season.
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Defense – 1000 Royal Troops led by Captain Ula of Raran (½ElfF; LN; Fighter 10).
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Local Lore – Miner’s Rest sits upon a vast network of mineshafts and natural tunnels that riddle the mountains in this area. Discovered in just the last generation of man, the ore has proven to be much larger than anyone had ever dreamed, and miners constantly dig up adamantium, dark steel, silver, and even gemstones. This has made Miner’s Rest the richest of the cities of the Kingdom, just behind Raran itself, as its craftsmen and products are highly sought after throughout the Kingdom, and even on far distant shores.
SEA’S FAVOR
Sea’s Favor is a small fishing village on the shores of northern Raran.
RIVERBEND
Riverbend is a logging town in central Raran.